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61. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
JC Mieyli wrote: why drones on a tengu missile sub but ignore the fact legion laser sub needs them like 5x as much What about giving at least 2 small drones to every offensive subsystems?
- by Dior Ambraelle - at 2017.06.11 10:51:43
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62. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
Omnathious Deninard wrote: Dior Ambraelle wrote: zbaaca wrote: Mhari Dson wrote: I also find the lack of drones on the caldari missile sub to be a hinderance as well. proposal on that bieng remove 1 launcher, shift 1 high to a low, ad...
- by Dior Ambraelle - at 2017.06.11 00:00:34
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63. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
zbaaca wrote: Mhari Dson wrote: I also find the lack of drones on the caldari missile sub to be a hinderance as well. proposal on that bieng remove 1 launcher, shift 1 high to a low, add 25 bandwidth, 50 bay. caldari and drones... do you...
- by Dior Ambraelle - at 2017.06.10 21:27:15
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64. caldari-minmataet ship - in Player Features and Ideas Discussion [original thread]
Asset Confiscation Officer wrote: 1. Why is this ship needed. 2. Show that no other current ship fills the need. 3. Explain why the need is so great that using precious coding time to make it is justified because a need is one thing but a nee...
- by Dior Ambraelle - at 2017.06.10 10:54:28
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65. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
One more thing I would like to leave here: at the end of October last year I made this thread about how I think the T3Cs could be redone. The conversation didn't go far and the thread was locked due to inactivity, most likely because the idea is...
- by Dior Ambraelle - at 2017.06.10 09:48:21
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66. Forgotten drones - in Player Features and Ideas Discussion [original thread]
I think in hi-sec this could work as a mix between incursions and sleeper drones. The the main differences are it's effects will spread to connected systems through the region and may form additional hives, and that unlike the sleeper drones, thes...
- by Dior Ambraelle - at 2017.06.10 09:28:39
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67. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
Chance Ravinne wrote: Dior Ambraelle wrote: Here is an idea that most likely will break everything, and would probably require to change the current approach, but I just want to leave it here. Rare, pirate faction subsystems. One subsystem...
- by Dior Ambraelle - at 2017.06.09 19:40:40
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68. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
Here is an idea that most likely will break everything, and would probably require to change the current approach, but I just want to leave it here. Rare, pirate faction subsystems. One subsystem of each type, these would need the involved facti...
- by Dior Ambraelle - at 2017.06.09 12:55:31
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69. Scripts are needless busywork - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Dior Ambraelle wrote: Frostys Virpio wrote: Old Pervert wrote: Completely agree. All it does is compound the "**** I forgot ammo" problem. Or the "here's a fit for XYZ, okay lets undock." ... "yo dude this fit do...
- by Dior Ambraelle - at 2017.06.09 11:49:31
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70. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
Alessienne Ellecon wrote: "Team Five O" wrote: Dual tank bonuses for the Loki The minmaxers are going to love this. Isn't dual tanking supposed to be a huge no-no? *sits back and waits for the weeping, wailing and gnashing of teeth* ...
- by Dior Ambraelle - at 2017.06.08 22:46:17
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71. Scripts are needless busywork - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Old Pervert wrote: Completely agree. All it does is compound the "**** I forgot ammo" problem. Or the "here's a fit for XYZ, okay lets undock." ... "yo dude this fit doesn't have any ammo...brb..." I suspect there's pr...
- by Dior Ambraelle - at 2017.06.08 21:23:20
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72. Orca Update - in Player Features and Ideas Discussion [original thread]
Kassimila wrote: Dior Ambraelle wrote: Kassimila wrote: Dior Ambraelle wrote: Kassimila wrote: Then I will point out that an unimplanted character generates 1.7 million SP per month, which is enough to sell and pay for the account. ...
- by Dior Ambraelle - at 2017.06.08 17:41:46
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73. New Mining Mechanic - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Dior Ambraelle wrote: But let me ask a tricky question: why do you play a game if you don't want to actually play the game? Who defines what "playing" the game actually is? When you sit for hours on a gate camp, or spe...
- by Dior Ambraelle - at 2017.06.08 16:23:55
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74. Orca Update - in Player Features and Ideas Discussion [original thread]
Kassimila wrote: Dior Ambraelle wrote: Kassimila wrote: Then I will point out that an unimplanted character generates 1.7 million SP per month, which is enough to sell and pay for the account. So it's basically a buffed up alpha clone. ...
- by Dior Ambraelle - at 2017.06.08 16:18:14
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75. Orca Update - in Player Features and Ideas Discussion [original thread]
Kassimila wrote: Then I will point out that an unimplanted character generates 1.7 million SP per month, which is enough to sell and pay for the account. So it's basically a buffed up alpha clone. Wait! I think we stepped over a serious issue...
- by Dior Ambraelle - at 2017.06.08 12:44:15
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76. Orca Update - in Player Features and Ideas Discussion [original thread]
Kassimila wrote: Dior Ambraelle wrote: Kassimila wrote: You literally said this is your main, I lookup that character on the killboards last kill Sept 27th, last loss May 7th...2016. So it really doesn't seem like your version of playing ...
- by Dior Ambraelle - at 2017.06.08 09:36:25
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77. Orca Update - in Player Features and Ideas Discussion [original thread]
Kassimila wrote: You literally said this is your main, I lookup that character on the killboards last kill Sept 27th, last loss May 7th...2016. So it really doesn't seem like your version of playing the game involves leaving a station. Just ...
- by Dior Ambraelle - at 2017.06.08 08:21:51
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78. New Mining Mechanic - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Dior Ambraelle wrote: There is no shortage because you can mine AFK on ten accounts simultaneously. And this is how we can tell you don't multibox mine. Because anyone mining on 10 accounts is most certainly not AFK. ...
- by Dior Ambraelle - at 2017.06.08 01:39:05
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79. New Mining Mechanic - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Frostys Virpio wrote: I can't really figure why a designer would make a core part of the economy such a boring endeavor. It's literally required that at least part of the player base deal with that game play as the whole ec...
- by Dior Ambraelle - at 2017.06.07 23:21:19
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80. Orca Update - in Player Features and Ideas Discussion [original thread]
Orca is a "large" ship, I don't see why it shouldn't have the ability to fit modules that other ships of it's size can. Wether or not it's actually useful would depend on the players as usual. I support both the grappler and the large MJD.
- by Dior Ambraelle - at 2017.06.07 22:43:23
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